General
- Improved overall performance.
- Improved stream proof: hides visual modifications more reliably on screengrabs.
- Fixed lighting on players when "Fullbright" is used together with stream proof.
- Fixed several issues with stream proof while the FOV is changed.
- Various minor bug fixes and stability improvements.
- Overhaul of several components, improved tick validity calculations and enhanced performance.
- Added inertial prediction for players breaking lag compensation: their speed and trajectory are gathered from every update, including air strafing, bunny hops and changing fakelag patterns, to lead shots to where the server has them when the shot arrives.
- Search in lists now works with Russian and other non-Latin text and ignores letter case.
- Emoji are now displayed correctly instead of "?".
- Changing DPI scale and ESP scale is now smoother.
- Subtabs now show a small marker on the selected one, like tabs.
- Aimbot
- Added support for Homigrad weapons (e.g., Z-City).
- Added support for MW base weapons (e.g., New York Noire).
- Added support for TacRP weapons.
- Fixed issues with weapons on Octo base (e.g., Dobrograd).
- Added the "Priority Hitbox" option.
- Nearest
- Head
- Neck
- Chest
- Stomach
- Arms
- Legs
- Hitboxes
- Added "Multipoints".
- Head Point Scale
- Body Point Scale
- Added "Multipoints".
- Ignore Filters
- Renamed "Nodraw" to "No Draw".
- Added "No Shadow".
- Moved "Perfect" silent mode to gear settings as "Perfect Silent" checkbox.
- Moved "Draw FOV" and "Visualize Hitscan" to the new "Visualization" section.
- Moved "Penetrate Walls" to the "Accuracy" section.
- Accuracy
- Renamed the "Extra" section to "Accuracy".
- Added the "Accuracy Boost" option.
- Off
- Low
- Medium
- High
- Maximum
- Added the "Prefer Shot Records" option.
- Reworked "Resolver".
- Note: finds the real body angle of players using anti-aim and predicts their attack animations. Enabling it also enables the Event Listener to track hits.
- "Predict Recoil" now supports TacRP, Homigrad and Z-City weapons.
- "Predict Spread" now supports TacRP weapons.
- Added the "Autostop" section.
- Conditions
- Early
- Between Shots
- Jump
- Options
- Wait For Stop
- Full Stop
- Duck
- Conditions
- Anti-Aim
- Moved to its own page and reworked: real and fake angles now match how the server animates your model.
- Fakelag
- Renamed "Optimal" to "Adaptive".
- Added "Random".
- Added the "Limit" slider.
- Added "Fake Duck".
- Added the "Fake" section, the angle other players see.
- Mode
- Off
- Static
- Jitter
- Alternating
- Twist
- Side
- Angle
- Switch Speed
- Twist Range
- Twist Speed
- Mode
- Added "Flip On Hurt".
- Added "Indicator".
- Moved the "Real" section here, it now turns your hitboxes on the server.
- Reworked "Pitch".
- None
- Down
- Fake Down
- Fake Up
- Reworked "Pitch".
- Aimbot
- Added support for Homigrad weapons (e.g., Z-City).
- Added support for MW base weapons (e.g., New York Noire).
- Added support for TacRP weapons.
- Priority Bone
- Added "Arms" and "Legs".
- Bones
- Added "Multipoints".
- Head Point Scale
- Body Point Scale
- Added "Multipoints".
- Ignore Filters
- Renamed "Nodraw" to "No Draw".
- Added "No Shadow".
- Added the "Visualize Aiming" option.
- Reworked "Curve".
- Now has 5 points instead of 3.
- Bending it off the diagonal curves the aim path, speed changes only slightly.
- Shows a preview of the aim path.
- Hold the middle mouse button on it for 2 seconds to reset it.
- Triggerbot
- Ignore Filters
- Renamed "Nodraw" to "No Draw".
- Added "No Shadow".
- Ignore Filters
- Extra
- Added "Autostop".
- Early
- Between Shots
- Jump
- Full Stop
- Duck
- "Predict Recoil" now supports TacRP, Homigrad and Z-City weapons.
- "Predict Spread" now supports TacRP weapons.
- Added "Autostop".
- Players
- ESP
- Ignore Filters
- Renamed "Nodraw" to "No Draw".
- Added "No Shadow".
- Note: some servers hide invisible roles by only turning off the player shadow, use "No Shadow" to skip such players.
- Flags
- Added the "Weapon Reloading" option.
- Use Team Color
- Added the "Godmode" option.
- Use Team Color
- Note: also available in player and team overrides on the Server tab.
- Added the "Weapon Reloading" option.
- Server Name
- Added support for "Shinri" servers.
- Added support for "SCP Breach" servers.
- Team Name
- Added support for "Shinri" servers.
- Fixed weapon names sometimes keeping the "weapon_" prefix.
- Ignore Filters
- Chams
- Added a tooltip: "Glow" materials need the "mat_bumpmap 1" console command to work properly.
- Fixed "History" chams: they follow backtrack records more accurately and no longer cover the screen when close to the camera.
- Fixed chams coloring only the head and hands of players with clothes (e.g., Z-City and other servers with clothing systems), now the whole model is colored.
- ESP
- World
- Environment
- Added the "Remove Ambient Sounds" option.
- "Fullbright" and "Color Modifier" are now stream proofed and no longer visible on screengrab.
- View
- Added the "View Model Modifier" option.
- X
- Y
- Z
- Pitch
- Yaw
- Roll
- Reset
- Note: stream proofed, and mirrored for weapons with flipped view models (like CS:S based weapons).
- "View Model Modifier" and "Aspect Ratio" now change smoothly.
- Added the "View Model Modifier" option.
- Overlays
- Crosshair
- "Recoil Point" and "Recoil Cross" now support Z-City and Homigrad weapons.
- Renamed the "Dobrograd Laser" option to "Muzzle Laser".
- Note: now works with weapons that fire from the muzzle, not only on Dobrograd: Homigrad, Z-City, N.Y. Noire and TacRP.
- Crosshair
- Environment
- General
- Added the "Ping Reducer" checkbox.
- Note: ping reducer was always enabled before, now it can be turned off.
- Added the "Ping Reducer" checkbox.
- Event Listener
- Event Logger
- Added the "Resolver" log type.
- Note: logs rage aimbot shots with their result, hitbox, damage and miss reason.
- Added the "Resolver" log type.
- Event Logger
- Skin Changer
- Fixed a rare issue where other player models could turn into errors after changing the player or hands model.
- "Reset Model" and "Reset Hands" now restore the current server model, even if the server changed it (e.g., DarkRP job change).
- Scripts
- Each script now has its own settings.
- Run Type
- Client
- Menu
- Auto Run
- Disabled
- Post Init
- First Frame
- Script Settings
- Note: scripts can now create their own checkboxes, sliders, combos, keybinds and color pickers, which are saved with your config.
- Run Type
- Each script now has its own settings.
- Utilities
- Added the "Executor" section.
- Isolate Environment
- Note: each script runs with its own global table, so its variables never leak into the game.
- Allow API
- Allow Unsafe Functions
- Note: unlocks functions that reach outside the game, such as input emulation, Steam name and achievement changes, unrestricted console commands and overwriting cloud configs.
- Allow Unsafe Functions
- Isolate Environment
- Added the "Executor" section.
- Added the "Lua API".
- Introducing the Lua API: scripts now get the "chieftain" table to work with the product directly, from callbacks and engine access to configs and menu widgets. Full documentation: chieftain.gitbook.io/gmod-lua-api
- Added the "callbacks" library with 29 events, including shot results, bullet impacts, game events, gamemode hooks, net messages, view override and screengrab detection. Scripts can also fire and listen to their own custom events.
- Added the "detour" library: listen to, block or override any native function. Several hooks can share one function by id, and the original function is restored once its hooks are removed or the script is unloaded.
- Added the "native" library: access to original game functions, even if another script replaced them.
- Added the "game" library: engine, client state, global vars, input, prediction, movement and entity network variables.
- Added the "gui" library: notifications and script settings widgets, with tooltips, extra color pickers and option popups.
- Added the "render" library: draw lines, rectangles, gradients, shadows, circles, progress rings, ellipses, triangles, polygons and text, with clipping, on an overlay hidden from screenshots.
- Added the "input" library: key states, key names and input emulation.
- Added the "config" library: read and change any setting, list all variables with types, load and save cloud configurations.
- Added the "aimbot" library: read the current aimbot target and aim point, skip or force targets.
- Added the "lagcomp" library: read lag compensation records of any player.
- Added the "visuals" library: detect screengrab rendering and read the free camera position.
- Added the "server" library: manage the Entities, Players and Teams lists from scripts.
- Added the "convar" library: change values and flags of any console variable, including cheat protected and hidden ones.
- Added the "steam" library: account info, friends, achievements and rich presence.
- Implemented new code editor.
- Added "AI Assistant".
- Chat with an AI model that knows the Lua API: ask questions, write new scripts or fix existing ones.
- Supported providers: OpenAI, Anthropic, OpenRouter, Ollama and any compatible custom endpoint.
- Quick actions: "Explain", "Find bugs" and "Optimize".
- Insert code into the editor or replace the whole script in one click.
- History of script versions: rewind the chat and the script to any previous message.
- Reasoning effort, context size and timeout settings.
- Local models with less than 64K context get a compact system prompt: core rules plus only the API parts the chat needs. "Full System Prompt" option always sends everything.
- Replies support formatting, tables, code blocks and emoji, and the text can be selected and copied.